Is there any Virtual Tabletop out there paid-for or otherwise that offers this? Or does roll20 offer this somehow? Or will sometime in the future? You know, like type in some code, which contains the word that would be the trigger for hoverover and the text to be displayed on hoverover. However this would be a lot easier if it were to be possible to have a sort of rich text or hypertext function, where one can have a short word in blue which upon hover-over displays the copy-pasted text in a hover-over box. I already fill out the sheets by copypasting the rules text from the pdf manually into relevant sections in roll20, but the roll20 has this annoying tendency to just provide a text bar which only shows a bit of the text, which of course requires clicking it and using the slow arrow keys to go through the text. Hello, what with all the different little rules and mechanics in Shadowrun, (yknow, gun, mods for the gun, ammo for it, smartlink, gyrostabilizer in the cyber arm etc.) i figured it might be a lot easier if it was possible to just have hover over descriptions of everything. We noticed this happens for both active and knowledge skills, but not for ranged or melee weapons These are the two macros: Default template macro, this one works: & EDIT Also, while I'm already here: Yesterday during gameplay we noticed a bug in the character sheets: if you invoke a skill macro from the character sheet it works fine, but if you drag it down to your macro quick bar, it always rolls the specialized version of the macro (rolling 2 extra die), even though you dragged down the basic one. If I try to create my macro with roll20's Default template, it works flawlessly, but whenever I try to use the one built into the SR5 sheet, I get that error. I've been trying to use the templates to create some custom macros of my own, primarily an initiative macro that would update values on the initiative tracker, but whenever I try to use the SR5 template I get this error: "TypeError: Cannot read property 'substring' of undefined". I also noticed that for fields such as active skills and weapons, it generates a unique key for each button instead of following some kind of naming structure, I don't think that could be changed, right? Any help? (This is what I mean with mousing over the macro buttons and using the info to create my own) EDIT: Ok I was fiddling around with it for a while and I found out that if you don't use pop-out character sheets you can drag the buttons down to the macro bar and it creates a button, and I see their names that way now. I've had a look at the HTML code up in Github, tried to invoke macros using the names I found that were more likely what I was looking for (button type="roll") but nothing works. But I see no such functionality in the character sheet for 5e. I'm about to start GMing a SR5 campaign and I have some questions about the character sheet: in my previous campaign we were playing D&D 3.5, and in that character sheet the built-in macro buttons were the default ones with the d20 drawn on them, with those you could just mouse over them and see the name of the ability used to invoke the macro, so I could just take that name and use it to create some buttons for the macro bar to speed things up so me and my players wouldn't need to go back and forth with the character sheets to make rolls.
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